UI/UX of mobile app for Kingdom Come: The Board Game

about:

For two years, I had the opportunity to develop UI/UX mobile applications for the board version of the infamous PC game Kingdome Come Deliverance — Kingdome Come: The Board Game — in a team of 17 people. It should be a unique way of incorporating a mobile application into a board game when most of the attention remains on its physical components. The aim of the application was thus to expand the story possibilities of board games. Regarding the UI/UX of the application, I focused on the most balanced ratio between keeping the game’s atmosphere inside the application and the effortless orientation/readability of the functional elements. There was a combination of minimalistic/default design of the application elements, supplemented with a distinctive typography (Creatura font) that “wrapped” all the “story components.” I created three unique application versions and countless iterations during the entire development. Unfortunately, this board game was finally not released due to high production costs (lack of funding). The whole project is thus not yet implemented (the project is on hold).

link:
  • Deeply detailed look at how the App/Game works here

  • Or watch the Commercial / Launch Trailer here

client:
team:
  • Visit the full list of collaborators here.

status:

Unrealized / On hold (reason: lack of funds)

year:

(Time is a construct)

type:

#uiux-design